@startuml
sprite $elm [48x48/16] {
000000000000000000000000000000000000000000000000
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04FFFFFFFFFFFFFFFFFF404FF404FFFFFFFFFFFFFFFA0120
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04FFF404FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF404FFF40
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0004FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF4000
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000000000000000000000000000000000000000000000000
}


!define DEV2_ELM(_alias) ENTITY(rectangle,black,elm,_alias,DEV2 ELM)
!define DEV2_ELM(_alias, _label) ENTITY(rectangle,black,elm,_label, _alias,DEV2 ELM)
!define DEV2_ELM(_alias, _label, _shape) ENTITY(_shape,black,elm,_label, _alias,DEV2 ELM)
!define DEV2_ELM(_alias, _label, _shape, _color) ENTITY(_shape,_color,elm,_label, _alias,DEV2 ELM)
skinparam folderBackgroundColor<<DEV2 ELM>> White
@enduml